
Between player stores on the PHQ and accessible Quantum Tube Fabs (at least one being player owned to supply the PHQ) this mission should be completed in under 7 hours. Comm Kao t'Nnk (Counting)at the nearby Stock Exchange who is willing to exchange information on the location of the bridle in exchange for 250 Quantum Tubes. After some dialog about being tasked with finding a missing bridle (bride), head over to Family Rhy where you will be hailed by Leo Fisty in an Aamon Prototype (unable to be captured) who tries to make a better offer for finding the bridle. The player will then receive a message from Fui'Ktt (F*cked) requesting the player to comm them at the Strong Arms HQ in Thyn's Excavation. Shoot up Xenon M6/M7 ships in Zyarth's Dominion (preferably using heavy missiles) to get the Split Race Rank neutral if hostile and then do Trade and Build missions to get the required rank. Return the derelict Dragon to the shipyard in Family PrideĬommentary: When the requirement plots (see the other guides) have been completed the player should already have a few complexes and several combat ships at their disposal. Objective: Talk to Fui'Ktt at Strong Arms HQ in Thyn's Excavationĭeliver 250 Quantum Tubes to Kao t'Nnk in Family Phy Legwork Race Against Time Choosing Sides Testbed Miscalculation Armistice Legwork Every space object which is not a ship itself but can be targeted, like drones, mines, space suites, etc.The plot begins as soon as Operation Loose Ends (Terran Commander and Aldrin Adventurer starting scenarios) or the Albion Prelude Main Plot, Player Headquarters Plot and HUB Plot(Commonwealth starting scenarios) are completed and the player has the Race Rank of +10 (Honoured Strong Arm of Rhonkar) with the Split. These ships make ideal traders and commercial agents for stations.They are able to carry XL goods with large cargo holds. Trade ships with increased firepower, shielding and cavernous cargo holds in exchange for reduced speed and a larger price tag. They are a must have for taxi missions and act as a storage for spare marines/mercenaries. These transport ships are designed for the luxury transport of large numbers of passengers. Lightly armed ships able to dock multiple fighters for more economical redeployment and hauling. The are unable to dock at stations and relying on Freight Drones for trade. These ships have huge cargo holds able to carry whole stations and even the ability to dock fighters. These ships have a limited ability to fend off attacking fighters and the ability to keep them supplied with torpedo missiles. Designed to eliminate any ship too slow to dodge torpedo missiles (ships bigger than a M6 and stations). M7M - Missile Frigates. Bringing total doom to anything in their path and great for boarding enemy ships however, these ships require a large economy to keep them supplied with missiles.
This class contains frigates exchanging firepower for a hanger able to carry fighter squadrons into battle. However, they lack the laser generators for sustained firing and are less agile. These ships have over three times the shielding and the ability to mount weapons that deal heavier damage than a M6 corvette. Stronger missiles are available to this class, too.

A ship class less agile than a fighter but with at least twice the shielding and the ability to mount weapons that deal heavier damage. These ships are better shielded and have higher damage than M6 types but are slower. Ships of this class are used for exploration, ferrying equipment, scanning asteroids and drawing heavy enemy fire in an economical manner. General purpose combat ships in between M3 and M5 classes and have can mount the unique weapon types of their creating races. An intermediate between M3 and M4 ships which combines the defense of the M3 and the offense of the M4.

A greater range of missile can be mounted to them. These ships have substantially higher durability and firepower but less maneuverable compared to The M4 and M5. Bearing more guns and shields than conventional M3 fighters at the cost of maneuverability. This comes at the cost of low speed and maneuverability combined with a large hit box. These ships deal high sustained damage and have shielding that makes mincemeat of most fighters, corvettes and stations. These flagships are as much of a bane to their enemies as the construction cost is to their owners. Ships of this class are very slow, heavily shielded and bearing lethal firepower.

Ships of this class are able to economically bring large swarms of fighters (or corvettes and bombers in the case of the Aran, Kyoto and Valhalla) into battle while delivering some capital ship grade damage to enemies at a distance.
